Ego Cure is a narrative virtual reality short film unconventionally mixing together a new technical approach to film storytelling, CGI animation, and interaction between the viewer and the art piece –stretching the limits of filmmaking.
In this VR experience you, the viewer, are a part of the struggle of a contemporary dance choreographer to create a contemporary masterpiece – at odds with a handful of disinterested dancers, her unpleasant producer, and the otherworldly curator – while at the same time facing her own inner demons. The movie is set in a world where the commodification of art has come to its technological conclusion: if an artist is unable or unwilling to provide a commissioned art piece, the investor has the right to extract it from their unconscious mind – using the EGO CURE device
The film is part of a research project to study the mechanics of virtual reality in filmmaking, creating tools for high-quality Cinematic VR. The film utilizes the Enactive Avatar, a technology creating a living, reactive photorealistic CGI character based on a real-life person.
Role: 3D/CGI Artist ( Maya, Unity, Photoshop, Illustrator, Manual Renderings, Git-hub, Slack, Google drive)
3D MODELLING, UV/UNWRAPPING & TEXTURING
Cave – Complete modelling, inside and outside